I don't think you'll get a more flexible system. I believe it's just a better implementation of the audio engine, and hopefully will just read the same config files the same way. There are some improvements, such as the doppler works "accurately" apparently, but it's not anything obviously new or different I don't think. Am going to test it in an hour or so.
15 Mar 2020 16:01 - 15 Mar 2020 16:02#45500by geed
I am used to systems like FMOD, WWise and such. In the last 8 years I've been developing simulation sound and its implementations using FMOD and the CryEngine.
That would be the standard I would like to use here as well.
Well, good stuff I read is:
Hirarchical audio emitter structure where local matrices are transformed using the next hirarchies matrix transformaton.
Mixing using a hierarchical bus sytem (sub-mixing) that includes fx modules (EQ, compression and a like)
Master mix with additional fx filters
Synthesizers (waveform generators)
Hopefully fully working distance attenuation
You can use a filter on a distance so no sample based aproach is needed (yay!)
Audio occlusion (yay as well!)
Here's an excerpt about audio-frames: "One thing that sets AeonWave apart is support for audio-frames with sub-mixing capabilities and 3D/4D emitter/audio-frame grouping support. Moving or rotating an audio-frame automatically reorientates all registered emitters and audio-frames along with it. There is no need to orientate them one by one. Audio-frames also adds the possibility to set filters or effects to a group of emitters: If an object with multiple sound emitters moves behind a building or a structure then a single frequency filter assigned to its audio-frame is sufficient. Audio-frames are also used to define sound obstructions and indoor room properties."
If only compiling and building in windows would be easier ... I don't have the time for wasting hours and hours on trying to setp and fix my build pipeline because of a plethora of cmake and later build errors that I have to investigate in and that need hours of fixing themself.
Just happened to watch this video which reminded me of actually having
two booms when an aircraft is passing by. Although it probably can only
be heard with big aircraft like the Concorde and the Space Shuttle Orbiter.