Future Flightgear and photo scenery.

01 Dec 2020 11:32 #49047 by StuartC
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01 Dec 2020 19:49 #49054 by Warty
Excellent news. It means I will be able to use my own local area now, without it looking like the American mid-west.


Mac 10.14.1 Mojave, FG 2020.4.0
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01 Dec 2020 21:08 #49056 by eagle12
Did you say hi flegel to me in your video. You don't say something like that, it's a German swear word. I need to talk to your dad !

On the subject of photo textures, yes they look good from a distance, but not from close up. I can remember when I was interested in xplane that it is very cumbersome to integrate the ortho textures in different detail levels in xplane. And how long it should take for all of Spain or Europe to work in xplane.
And now it should work something similar in FG, I don't find a good solution. The textures only look good when a certain altitude is reached. When flying low, even with the highest level of detail of the textures of (19 I think) it doesn't look particularly good.

And what about the performance, yes FG is opensource but if nobody really understands the engine and how it works then it will be difficult. The clouds, for example, are scaled using an algorithm and somewhere there is a bottleneck from the performance, because there comes the point where the weather has to be updated so that the algorithm is restarted and the FPS are good again.

It doesn't help to repaint a car and give the old engine new spark plugs.
The old engine has to be taken out.
But I hope I am wrong and that it is not done at FG (spark plugs).

I have a similar result as you (EGOD), these are very old textures from a French FG site.
Easy way to copy and paste into the Textures / Terrain folder.
I asked Alex in the past to talk to you little Stuart about what you think. Since I know you are big bros and always talk to each other (not really). I'm still waiting for feedback today.

But no matter, I think you are all are too tense, you have to loosen up. And don't always be offended and annoyed because I don't show up with the right aircraft or because I don't finished a 3D modeling .

My god worse things happen than that.
I am a happy and funny person you can call me what you want (maybe Miss Piggy) . :)



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01 Dec 2020 23:30 #49057 by Warty
You okay, hun?

Mac 10.14.1 Mojave, FG 2020.4.0

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02 Dec 2020 18:02 #49081 by eagle12
Cheers Warty hehe, hun is not bad. You have fantasy! ;)
If you only knew, but you have to be patient. Maybe until christmas.

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03 Dec 2020 22:01 #49098 by geed
Just to clarify, what Warty wrote:

Nein, er hat gefragt, ob bei dir alles in Ordnung ist.

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03 Dec 2020 22:23 #49099 by Warty

Mac 10.14.1 Mojave, FG 2020.4.0

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04 Dec 2020 00:58 #49100 by Vodoun da Vinci
"No, he asked if everything was okay with you."

Eagle are you OK? :lol:

VooDoo

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04 Dec 2020 10:30 #49101 by eagle12

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04 Dec 2020 18:02 #49106 by Oswald
See you at the Canary Islands tomorrow night? Maybe there is a Bierscheune at the midpoint airport to refuel ourselves - in Photo Scenery quality :)

Oswald
The following user(s) said Thank You: StuartC, eagle12

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04 Dec 2020 18:57 #49107 by eagle12
Whether my eyes can see this in photo quality remains to be seen it depends of the Bierscheune. :cheer:
See you.

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04 Dec 2020 19:25 #49108 by eagle12
@Oswald
I've put my trust in you, pushed as far as I can go. ;)



Tomorrow it's VooDoo time. :woohoo:

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05 Dec 2020 14:29 #49112 by Warty
Anyone else getting black grass with orthos?

Mac 10.14.1 Mojave, FG 2020.4.0
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05 Dec 2020 14:49 #49114 by eagle12
Played with the standard textures in Gimp to work out of more details.The region is Grand Canyon.
Can someone try that with the ortho textures to get a comparison?





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05 Dec 2020 15:06 - 05 Dec 2020 15:40 #49115 by Warty
Given enough time and determination, I guess it would look something like this:



Edit: here is a nice reference pic:


Mac 10.14.1 Mojave, FG 2020.4.0

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05 Dec 2020 15:34 #49116 by timi
Anybody found a way to use more accurate than 1 arc-second (30 m)
digital elevation models in FlightGear?

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05 Dec 2020 15:58 - 05 Dec 2020 16:01 #49118 by Warty
Some notes from when I looked at this (though there were extreme LOD problems with this)

height files:
dds.cr.usgs.gov/srtm/version2_1/SRTM3/Eurasia/
or
www.viewfinderpanoramas.org/Coverage%20m...erpanoramas_org3.htm

SimpleDEMViewer will open these www.jizoh.jp/english.html#download
This can also generate .jpg files

AC3D will open these image files, to make a model

I think the extreme SRTM1/ files are only available for the USA



see also
dds.cr.usgs.gov/srtm/version2_1/

another option

Use Terragen4 to load the height image
(right-click on the diagram)
planetside.co.uk/wiki/index.php?title=Heightfield_Load

Save it as a .ter file and import to AC3D

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05 Dec 2020 16:02 #49119 by Warty

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05 Dec 2020 16:05 #49121 by timi
I've generated scenery with SRTM1. But I wonder if there's
a way to go beyond that. It would probably at least mean
rewriting the tools that use the SRTM format to make the
scenery. Because I think it's a limitation of the format itself.

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05 Dec 2020 19:33 #49125 by Warty
The black grass effect can be improved for me by this combination



though it still not great


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