Compositor

21 May 2020 20:48 #46765 by timi
The following user(s) said Thank You: Vodoun da Vinci

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22 May 2020 00:13 - 22 May 2020 00:14 #46767 by Algernon
Make sure you have the two properties entered in the Advanced / Properties section, on the last page of FGRun...
sim/rendering/als/shadows/enabled=true
sim/rendering/als/shadows/sun-atlas-size=8192

If you have frame rate issues you can reduce the sun-atlas-size by half or a quarter, but with your system I don't think that will happen

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22 May 2020 13:10 - 22 May 2020 13:25 #46768 by Vodoun da Vinci
OK...soooo, I go to the Bin folder and make a shortcut for compositor.exe and then what is the *exact* text I'm supposed to input in the "Target" section? The example posted has a lot of text covered up *and* when trying to guess at it I can open Compositor but not in a launcher and when trying to select another aircraft in game it crashes.

Slower please and completely - yer talking to an idiot now.

VooDoo

Never mind...I got it...

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22 May 2020 14:31 #46771 by Algernon
Woo! Another one joins the club!

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22 May 2020 20:58 #46773 by Vodoun da Vinci
Super pity that about the missing smoke and particles as well as non functioning warning panels but if that gets fixed this is a clear and awesome winner....



Really looks nice.

VooDoo
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26 Jun 2020 21:50 #47341 by Vodoun da Vinci
Shooting screenshots today in Compositor and discovered that while I do not have start up smoke I *do* have contrails and trailing engine smoke. Hmmmmm...

VooDoo

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14 Oct 2020 20:01 #48383 by geed
Starting playing with Compositor as well ...



I see, cool stuff can be made as soon as everything is working together well.

Seems that right now the definitions need a lot of fixes as most of the surfaces are not considering the light sources.

All in all - a very nice aproach in making the pipeline modular. Hoping for consense in development discussions between the core players there so that we can have this pipeline as soon as possible :)
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