I mentioned in a previous post that Henning/jsb is reworking YASim, and I (possibly stupidly) volunteered on the dev list to do testing
From inspecting the merge request which I have exported into patches it's all refactoring the wing code so that he can rework the mstab code & update the CG/MAC stuff later - mostly structural & renaming of functions
While he's added a new version check (2018.1), none of the changes are wrapped in a version check
for reference the valid versions to go in the yasim xml header are:
YASIM_VERSION_ORIGINAL
YASIM_VERSION_32
2017.2
2018.1 (inserted by this patch)
YASIM_VERSION_CURRENT (defaults to latest above)
What I'm seeing is that the merge/patch set does create slight changes in the solver - creating small changes in drag coefficient, lift ratio, cruise aoa, tail incidence, & approach elevator
there is no change to inertia tensor or CG
As the changes only affect the wing element, they don't appear to affect helicopters (they might if they had a wing element - I've only looked at the lynx)
I want to present the current changes to James & Henning in order to give them an idea as to how it affects aircraft developers
What I'm asking is for a suggested list of FGUK craft to test against - preferably a small list that represents a range of aircraft & helicopter types that represents the FGUK hangar
29 Nov 2017 17:16 - 29 Nov 2017 17:17#36766by enrogue
I'm starting with the command line solver, looking at it's output tables, then moving on to simple flight tests - takeoff, landing, cruise as specified in the xml, and max speed at/near sea level
I'm creating a spreadsheet on google docs, working on the Aero Commander 1st as I'm more familiar with it out of all the craft the list.
I've done a simple test (command line solver, then takeoff from EGOV, flight at max speed at 2000ft to EGOD, and then land - all in core high pressure weather) of the Aero Commander
What's evident from the solver output (I've included the lift/drag & TAS/drag tables) is that while the solver nearly matches the approach & cruise settings with slightly different drag & lift settings (less than 1% difference), how it gets there is a bit different, and what it produces outside of small aoa is quite different
As to flying, where you're mostly in small AoA (at least in the AC), it's not noticeable until landing - I just couldn't match the settings of the previous flight at all (both landings were at higher weight than in the xml & with full flaps.
I found that at cruise (at the settings found in the xml) that it was identical, and climb seemed the same as well, but low altitude (<1000ft) max speed was ~15kts higher in the older code
I need to check I've not missed something in my patching, and then check a couple more aircraft