Ship Particle Wake

02 Oct 2017 00:03 #35761 by Neilson
I have got the particle wake working on all the ships.

The effect wake I have disabled for me, seems to be a mac thingy.
I have tweaked the particles too to match the size of the ships.

I can add them to the dev files if its any good.

Some screen shots,












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02 Oct 2017 05:54 #35762 by timi

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02 Oct 2017 06:53 #35763 by StuartC
Sure add them to the ships please.

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02 Oct 2017 14:24 #35765 by J Maverick 16
Mmm DPRK invasion? :woohoo:
Outstanding stuff mark!
Mav

Breakin' the sound barrier every day!
Oh God, that's EGOD!

FG 2020.3.1 - iMac 27" (Mid 2010) w/ macOS 10.12.6 - Thrustmaster FCS Flight Pack + MFD Cougar

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02 Oct 2017 15:17 #35767 by Neilson
Its just an update from what was there.
These are from the particle bit of code.

This was the old code,
<property>/environment/ar07/spd-kt</property>


New bit, I think i got from the truman.
<property>velocities/speed-kts</property>


I will add them today :)
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02 Oct 2017 15:49 #35768 by Neilson
Ships updated in the Dev hanger, AI


Ark_Royal-R07
CG057 USS Lake Champlain
F234 HMS Iron Duke
HMS_Albion
K130
LPD-17
Nimitz
Type 45 Destroyer
Type42
USS_OliverHazardPerry
USS-Zumwalt
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02 Oct 2017 16:21 #35769 by StuartC
We still need to figure out how to do a nice bow splash when the nose goes down into the waves.

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02 Oct 2017 17:04 #35771 by Neilson
Added to the R09 now as well.


This is what i get on Mac with the ripple effect.
Ideas would be very welcome :)



All shader setting combinations on the sliders
ALS
All weathers
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02 Oct 2017 17:14 #35773 by StuartC
looks like its actually missing the texture

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02 Oct 2017 17:26 #35774 by timi
By the way Neilson I saw some discussion on the main FG forum
about a bogus glide slope because the FLOLS moves with the ship.
Well, the FLOLS on our Nimitz at the moment is pitch compensated.
It pitches against the ship's pitch motion to cancel it out. So it should
be useful for approaches.

It could be improved though by coming up with a limit to the pitch
compensation as in real life it can't do more than a few degrees of
compensation.

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02 Oct 2017 18:05 #35776 by Neilson
No images missing, some are .dds and i think mac have trouble with them.

Tried making them png's but it seems to break it. One of the old FG its worked, but I have never found the bugger.

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02 Oct 2017 18:14 #35778 by Neilson

FLOLS moves with the ship.
Well, the FLOLS on our Nimitz at the moment is pitch compensated.


Thats cool to know, will look out for it :)

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02 Oct 2017 18:41 #35780 by J Maverick 16
@Neilson I have the same issue on Mac with those waves, asked even on the forum for a solution, they told me it's a 3.2 only issue relating to missing stuff, but I assume you've got the latest versions so no idea why that happens.
Mav

Breakin' the sound barrier every day!
Oh God, that's EGOD!

FG 2020.3.1 - iMac 27" (Mid 2010) w/ macOS 10.12.6 - Thrustmaster FCS Flight Pack + MFD Cougar

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02 Oct 2017 22:31 #35784 by enrogue
From memory I have the same issue - DDS textures don't seem to work at all on my Mac

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02 Oct 2017 22:40 - 02 Oct 2017 22:41 #35785 by Neilson
Trying to get some type of spray :)

I will do a video to show it, better to see it in action :)

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03 Oct 2017 08:59 #35786 by Avionyx
Looking awesome Mark, nice work buddy.

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03 Oct 2017 19:33 #35794 by Neilson
Added the spray particles to the ships below for testing.
Dev hanger updated with them :)

albion
ar07
cg-57
F234
FFG7
K130
LPD-17
Type42
Type45
zumwalt
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03 Oct 2017 20:14 #35795 by StuartC
This is what I'm seeing ( type 45 is offset a lot )




Works as a bow wake but what I'm after is the plume of water you get when the nose digs in during a rough sea type effect.
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03 Oct 2017 21:59 #35798 by Neilson
been testing them under different speed, the T45 should be fixed, when i updated the dev hanger.

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03 Oct 2017 22:11 #35799 by Neilson
The Type-45 should be fixed now in the dev hanger.

I am going to tweak them a bit more, each ship looking on the net found there wakes can be very different from each other.

The Zumwalt shape make's a very interesting wake.
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