This aircraft requires the FGUK payloads Package V1.6 or better. Available HERE
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Release Notes:-
Note - i am not supporting the JSBSIM version.
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V3.1
Both versions:-
Updated sound pack + MP Sound.
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YASIM version
Updated FDM using YASIM CURRENT VERSION suitable for FG V3.2+
Updated Payload options ( requires  FGUK pauload pack V1.6 or better )
MP cre positions ( Co pilot + Loadmaster - passenger mpad only )
Payload now viewable over MP
V3.0
New Sound pack. Brand new cargo bay. New lighting pack New payload options- Requires the updated FGUK payloads package V1.5 or better ( YASIM only ) Engine Start/Stop sequence ( Yasim Only ) Removed the A340 dependency and auto start. Flare launch system. Changed the Cargo ramp animation.
V2.9.5
Fixed livery selection for MAC OS and FG V2.8 Fixed multiplayer gear animation.
V2.9
*** DELETE PREVIOUS VERSIONS BEFORE USE ***
Reworked the sound file.
Bug fixed the Multiplayer sound for FG 2.8+
Converted all liveries to JPEG to reduce size. Please see the Liveries README contained in the archive bfore creating new liveries. This also removes te x-ray issues the C17 previously had.
Added a Rembrandt version of the C17 to the aircraft list.
V2.8
Added MP sound for FG V2.8+
V2.7
This update is an attempt to reduce the file size of the download.
V2.6
Some cockpit instrumentation fitted. to turn on the Glass cockpit, use the Autostart function in the C17 menu ( its not linked to the engines yet ). The Autopilot panel does interface with the Autopilot and also the f11 autopilot dialogue box. I put a simple interior in the Cargo bay to cover the roughness of its standard interior. Perhaps someone with better skills can improve on what I have done. You can now add payload to the C17 and see the payload in the cargo bay if you use the loadmasters view. The payload weight does affect flight performance. Added the HUD Glass to to cockpit and a new hud to go with with it. All new paratrooper model ( uses the same chute animation though ) Use Ctrl-J to start them jumpin
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