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Type 45 Destroyer- Multiplayer + AI edition Edit Download Type 45 Destroyer- Multiplayer + AI edition Edit Download HOT

The Type 45 Destroyer is in current use by the Royal Navy.

The second ship in a series of enhanced AI Ships with a Weather responsive Roll/Pitch/Heave motion which is calibrated to the size of the vessel. You can also spawn on the Heli pad.  Challenging rough sea landing can be simulated.

Demo video:-

 

https://youtu.be/gNGrIyD7BiY

 

This ship requires the Following additional files:-

http://www.fguk.eu/index.php/hangar/download/19-mp-ships-and-boats/565-multiplayer-carrier-ships-patch

 

RELEASE NOTES:-

V0.2ALPHA

Multiplayer bug fixes + Dedicated  Type 45 Menu added.

V0.1 ALPHA

This  is a Multiplayer and AI  combined version of HMS Duncan. It can be  run as a stand alone AI ship, or you can be Captain over Multiplayer.

This ship contains some experimental code which will transmit the Wave motion the Captain sees over MP. This means Pilots cant cheat by setting the weather to calm. I stress again THIS IS EXPERIMENTAL!!!!

For pilots landing on you over Multiplayer, they need to select  you the same way as any other Multiplayer Aircraft Carrier.

LIMITATIONS !!!

The limitations to the current code mean  only  one Type 45 can be operated at a time over Multiplayer

 

 

How to install:-

Unzip the package, And move the Type_45 folder into your FG Install/Data/Aircraft directory.

Open the Type_45 /AI folder and copy the AI scenario - Type-45_demo.xml, to your FG Install/Data/AI folder  ( copy, don't move ! )

Merge the GUI sub folder from the Type_45 folder to your FG Install/Data/gui  folder.

Launch FlighGear.

If you are the "Captain", you can select the ship like any other aircraft ( listed as - Multiplayer Type 45 Destroyer (HMS Duncan ) ). The default start location is just West of EGOD.

To run the ship as AI only, Run FG, spawn near the ship location.

Select from the in Sim Menu  AI/Traffic and Scenario setting.   Tick the Type-45_Demo selection and the ship will spawn at its defined start location.

 

How to change its start position:-

AI Version only - In your Data/AI folder, edit the file Type-45_demo.xml with a text editor.

MP Version only - In your Aircraft/Type_45/AI folder, edit the file Type-45_demo.xml with a text editor.

Edit fhe following section:-

<latitude>52.762</latitude>

<longitude>-4.217119</longitude>

<speed>10</speed>

<heading>200</heading>

Save the file and it will start at the new location.

 

 

How to change its start position:-

In your  Data/AI folder, edit the  file  Type45_demo.xml with a text editor.

Edit fhe following section:-

<latitude>52.7520756</latitude>

<longitude>-4.173611866</longitude>

<speed>10</speed>

<heading>200</heading>

Save the file and it will start at the new location.

 

How to start on the ship:-

The AI Scenario must be set to run at the start.

You need to specify an Aircraft Carrier in your launcher + Parking position:-

Carrier:- D37

Parking:- Heli1

Start FG from an airfield within 100 miles of the ship and your start position should be the Heli pad.

Data

Version0.2 ALPHA
Size19.19 MB
Downloads157
LicenseCC-BY-NC-SA v4 external
Author3D Model by Alexdark, Timi, StuartC, Algernon, Enrogue
Created21-02-2017
Created byStuartC
Changed23-02-2019
Changed byGary Brown

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